Kickstarter Lessons – Part 3

The most surprising thing to me about what happened during my campaign is how a lot of the things I was trying to generate initial pledges wasn’t working. In particular, many within my closest network – even those that have been playtesting the game with me for the past year – weren’t backing, it was difficult to go through.

I failed to effectively Activate My Network.

While I was sending out a whole host of individual and customised Whatsapp, Facebook and LinkedIn messages, somehow the core of what I was asking for was lost in the details and while many I have since spoken to have said they would have been willing to help, they didn’t really understand what it was I was asking of them and how important it was to me and this project that I had their support.

It was far too easy for me to assume that everyone around me had been reading everything I posted, listening to all the things I said when we’re talking and had grasped what I hoped for my Kickstarter campaign. It was also too easy for me to gloss over the fact that a huge majority of my network were simply not Kickstarter Friendly and so needed a little more TLC from me to understand how they can support me in a way they felt comfortable with.

This has been a hard pill to swallow, but I hold all the blame and ownership for this failure. It was up to me to convince those closest to me and I didn’t put enough effort into the right places to achieve this. Next time will of course be different 🙂

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